country_event = {
	
	id = 7701
	trigger = {
		luck = yes
		1219 = { NOT = { citysize = 1 } }
		year = 1630
		}
	mean_time_to_happen = {
		months = 120
		}
	title = "Gift to the State" #AI-only event, this way it's hidden
	desc = "Nubia gains Kordofan."
	option = {
		name = "OK"
		1219= {
				secede_province = NUB
				citysize = 5000
				}
		}
	}

country_event = {
	
	id = 7702
	trigger = {
		luck = yes
		1220 = { NOT = { citysize = 1 } }
		year = 1500
		}
	mean_time_to_happen = {
		months = 120
		}
	title = "Gift to the State" #AI-only event, this way it's hidden
	desc = "Nubia gains Dar Ja'al."
	option = {
		name = "OK"
		1220= {
				secede_province = NUB
				citysize = 1000
				}
		}
	}

country_event = {
	
	id = 7703
	trigger = {
		luck = yes
		1221 = { NOT = { citysize = 1 } }
		year = 1500
		}
	mean_time_to_happen = {
		months = 120
		}
	title = "Gift to the State" #AI-only event, this way it's hidden
	desc = "Nubia gains Taqali."
	option = {
		name = "OK"
		1221= {
				secede_province = NUB
				citysize = 1000
				}
		}
	}

country_event = {
	
	id = 7704
	trigger = {
		luck = yes
		1222 = { NOT = { citysize = 1 } }
		year = 1500
		}
	mean_time_to_happen = {
		days = 1
		}
	title = "Gift to the State" #AI-only event, this way it's hidden
	desc = "Nubia gains Gezira."
	option = {
		name = "OK"
		1222= {
				secede_province = NUB
				citysize = 1000
				}
		}
	}

country_event = {
	
	id = 7705
	trigger = {
		luck = yes
		1225 = { NOT = { citysize = 1 } }
		year = 1500
		}
	mean_time_to_happen = {
		months = 120
		}
	title = "Gift to the State" #AI-only event, this way it's hidden
	desc = "Nubia gains Butana."
	option = {
		name = "OK"
		1225= {
				secede_province = NUB
				citysize = 1000
				}
		}
	}


country_event = {
	
	id = 7706
	trigger = {
		luck = yes
		1228 = { NOT = { citysize = 1 } }
		year = 1500
		}
	mean_time_to_happen = {
		months = 120
		}
	title = "Gift to the State" #AI-only event, this way it's hidden
	desc = "Nubia gains Dongola."
	option = {
		name = "OK"
		1228= {
				secede_province = NUB
				citysize = 1000
				}
		}
	}


country_event = {
	
	id = 7707
	trigger = {
		luck = yes
		1229 = { NOT = { citysize = 1 } }
		year = 1500
		}
	mean_time_to_happen = {
		months = 120
		}
	title = "Gift to the State" #AI-only event, this way it's hidden
	desc = "Nubia gains Berber."
	option = {
		name = "OK"
		1229= {
				secede_province = NUB
				citysize = 5000
				}
		}
	}


country_event = {
	
	id = 7711
	trigger = {
		luck = yes
		867 = { NOT = { citysize = 1 } }
		year = 1520
		}
	mean_time_to_happen = {
		months = 600
		}
	title = "Gift to the State" #AI-only event, this way it's hidden
	desc = "Navajo gains Mojave."
	option = {
		name = "OK"
		867= {
				secede_province = NVJ
				citysize = 1000
				}
		}
	}

country_event = {
	
	id = 7712
	trigger = {
		luck = yes
		875 = { NOT = { citysize = 1 } }
		year = 1520
		}
	mean_time_to_happen = {
		months = 600
		}
	title = "Gift to the State" #AI-only event, this way it's hidden
	desc = "Navajo gains Canyon."
	option = {
		name = "OK"
		875= {
				secede_province = NVJ
				citysize = 1000
				}
		}
	}

country_event = {
	
	id = 7713
	trigger = {
		luck = yes
		876 = { NOT = { citysize = 1 } }
		year = 1520
		}
	mean_time_to_happen = {
		months = 600
		}
	title = "Gift to the State" #AI-only event, this way it's hidden
	desc = "Navajo gains Yavapal."
	option = {
		name = "OK"
		876= {
				secede_province = NVJ
				citysize = 1000
				}
		}
	}

country_event = {
	
	id = 7714
	trigger = {
		luck = yes
		877 = { NOT = { citysize = 1 } }
		year = 1520
		}
	mean_time_to_happen = {
		months = 600
		}
	title = "Gift to the State" #AI-only event, this way it's hidden
	desc = "Navajo gains Pima."
	option = {
		name = "OK"
		877= {
				secede_province = NVJ
				citysize = 1000
				}
		}
	}

country_event = {
	
	id = 7716
	trigger = {
		luck = yes
		879 = { NOT = { citysize = 1 } }
		year = 1520
		}
	mean_time_to_happen = {
		months = 600
		}
	title = "Gift to the State" #AI-only event, this way it's hidden
	desc = "Navajo gains Apache."
	option = {
		name = "OK"
		879= {
				secede_province = NVJ
				citysize = 1000
				}
		}
	}


country_event = {
	
	id = 7717
	trigger = {
		luck = yes
		880 = { NOT = { citysize = 1 } }
		year = 1520
		}
	mean_time_to_happen = {
		months = 600
		}
	title = "Gift to the State" #AI-only event, this way it's hidden
	desc = "Navajo gains Pueblo."
	option = {
		name = "OK"
		880= {
				secede_province = NVJ
				citysize = 1000
				}
		}
	}


country_event = {
	
	id = 7718
	trigger = {
		luck = yes
		881 = { NOT = { citysize = 1 } }
		year = 1520
		}
	mean_time_to_happen = {
		months = 600
		}
	title = "Gift to the State" #AI-only event, this way it's hidden
	desc = "Navajo gains Piro."
	option = {
		name = "OK"
		881= {
				secede_province = NVJ
				citysize = 1000
				}
		}
	}


country_event = {
	
	id = 7719
	trigger = {
		luck = yes
		882 = { NOT = { citysize = 1 } }
		year = 1520
		}
	mean_time_to_happen = {
		months = 600
		}
	title = "Gift to the State" #AI-only event, this way it's hidden
	desc = "Navajo gains Mescalero."
	option = {
		name = "OK"
		882= {
				secede_province = NVJ
				citysize = 1000
				}
		}
	}


country_event = {
	
	id = 7720
	trigger = {
		luck = yes
		884 = { NOT = { citysize = 1 } }
		year = 1520
		}
	mean_time_to_happen = {
		months = 600
		}
	title = "Gift to the State" #AI-only event, this way it's hidden
	desc = "Navajo gains Karankawa."
	option = {
		name = "OK"
		884= {
				secede_province = NVJ
				citysize = 1000
				}
		}
	}

country_event = {

	id = 7721
	trigger = {
		year = 1520
		primary_culture = navajo
		NOT = { has_country_flag = navajoexpansion }
		}
	title = "Navajo Expansion"
	desc = "The Navajo, Apache, and related tribes ranged over the southwest of the continent."
	option = {
		name = "OK"
		862 = { discover = yes }
		867 = { discover = yes }
		875 = { discover = yes }
		876 = { discover = yes }
		877 = { discover = yes }
		878 = { discover = yes }
		879 = { discover = yes }
		880 = { discover = yes }
		881 = { discover = yes }
		882 = { discover = yes }
		884 = { discover = yes }
		889 = { discover = yes }
		set_country_flag = navajoexpansion
		}
	}


country_event = {
	
	id = 7722
	trigger = {
		luck = yes
		889 = { NOT = { citysize = 1 } }
		year = 1520
		}
	mean_time_to_happen = {
		months = 600
		}
	title = "Gift to the State" #AI-only event, this way it's hidden
	desc = "Navajo gains Arapaho."
	option = {
		name = "OK"
		889= {
				secede_province = NVJ
				citysize = 1000
				}
		}
	}


country_event = {
	
	id = 7723
	trigger = {
		luck = yes
		890 = { NOT = { citysize = 1 } }
		year = 1520
		}
	mean_time_to_happen = {
		months = 600
		}
	title = "Gift to the State" #AI-only event, this way it's hidden
	desc = "Navajo gains Kiowa."
	option = {
		name = "OK"
		890= {
				secede_province = NVJ
				citysize = 1000
				}
		}
	}

country_event = {
	id = 7725
	trigger = {
		owns = 1031
		1031 = { culture = THIS }
		NOT = { primary_culture = ainu }
		1031 = {NOT = { has_province_flag = ainuflag }}
		}
	mean_time_to_happen = {
		months = 1
		}
	title = "Cultural Conversion."
	desc = "You have converted the Ainu in Hokkaido to your way."
	option = {
		name = "Great."
		prestige = 0.01
		AIN = { remove_core = 1031 }
		1031 = { set_province_flag = ainuflag }
		}
	}

country_event = {
	id = 7726
	trigger = {
		owns = 1032
		1032 = { culture = THIS }
		NOT = { primary_culture = ainu }
		1032 = {NOT = { has_province_flag = ainuflag }}
		}
	mean_time_to_happen = {
		months = 1
		}
	title = "Cultural Conversion."
	desc = "You have converted the Ainu in the Kuril Islands to your way."
	option = {
		name = "Great."
		prestige = 0.01
		AIN = { remove_core = 1032 }
		1032 = { set_province_flag = ainuflag }
		}
	}

country_event = {
	id = 7727
	trigger = {
		owns = 1033
		1033 = { culture = THIS }
		NOT = { primary_culture = ainu }
		1033 = {NOT = { has_province_flag = ainuflag }}
		}
	mean_time_to_happen = {
		months = 1
		}
	title = "Cultural Conversion."
	desc = "You have converted the Ainu in Sakhalin to your way."
	option = {
		name = "Great."
		prestige = 0.01
		AIN = { remove_core = 1033 }
		1033 = { set_province_flag = ainuflag }
		}
	}
