
spriteTypes = {

	corneredTileSpriteType = {
		name = "GFX_country_selection_panel_bg"
		size= {x =320 y = 704 }
		texturefile = "gfx\\interface\\tiles_dialog.tga"
		borderSize = { x=32 y=32 }
		loadType = "FRONTEND"
	}


	# spriteType = {
	#	name = "yearslider_background"
	#	texturefile = "gfx\\interface\\scrollbar_sliderbackground.tga"
	# }


	corneredTileSpriteType = {
		name = "GFX_frontend_tile"
		size= {x=32 y=32 }		
		textureFile ="mod\\Imago Dei\\gfx\\interface\\frontend_tile.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
		name = "yearslider_background"
		size= {x =320 y = 16 }
		texturefile = "gfx\\interface\\scrollbar_sliderbackground.tga"
		borderSize = { x=4 y=4 }
	}

	spriteType = {
		name = "frontend_tab"
		texturefile = "gfx\\interface\\frontend_tab.tga"
		noOfFrames = 2
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "FRONTEND"
	}

	spriteType = {
		name = "GFX_frontend_backdrop"
		texturefile = "mod\\Imago Dei\\gfx\\interface\\frontend_backdrop.tga"
		noOfFrames = 1
		loadType = "FRONTEND"
	}

	spriteType = {
		name = "GFX_button_kick"
		texturefile = "gfx\\interface\\button_kick.tga"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "FRONTEND"
	}


	spriteType = {
		name = "GFX_button_ban"
		texturefile = "gfx\\interface\\button_ban.tga"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "FRONTEND"
	}

	spriteType = {
		name = "GFX_frontend_panel"
		texturefile = "mod\\Imago Dei\\gfx\\interface\\frontend_panel.tga"
		noOfFrames = 1
		loadType = "FRONTEND"
	}

	spriteType = {
		name = "GFX_frontend_ll"
		texturefile = "mod\\Imago Dei\\gfx\\interface\\frontend_ll.tga"
		noOfFrames = 1
		loadType = "FRONTEND"
	}

	spriteType = {
		name = "GFX_frontend_ur"
		texturefile = "mod\\Imago Dei\\gfx\\interface\\frontend_ur.tga"
		noOfFrames = 1
		loadType = "FRONTEND"
	}

	spriteType = {
		name = "GFX_frontend_banner"
		texturefile = "gfx\\interface\\frontend_banner.tga"
		noOfFrames = 1
		loadType = "FRONTEND"
		transparencecheck = yes
	}

	spriteType = {
		name = "GFX_frontend_banner_left"
		texturefile = "gfx\\interface\\frontend_banner_left.tga"
		noOfFrames = 1
		loadType = "FRONTEND"
		transparencecheck = yes
	}

	spriteType = {
		name = "GFX_frontend_banner_right"
		texturefile = "gfx\\interface\\frontend_banner_right.tga"
		noOfFrames = 1
		loadType = "FRONTEND"
		transparencecheck = yes
	}





	spriteType = {
		name = "GFX_frontend_sidepanel"
		texturefile = "gfx\\interface\\frontend_sidepanel.tga"
		loadType = "FRONTEND"
	}

	spriteType = {
		name = "GFX_frontend_topfiller"
		texturefile = "gfx\\interface\\frontend_topfiller.tga"
		loadType = "FRONTEND"
	}

	spriteType = {
		name = "GFX_frontend_sidefiller"
		texturefile = "gfx\\interface\\frontend_sidefiller.tga"
		loadType = "FRONTEND"
	}

	spriteType = {
		name = "GFX_frontend_chatpanel"
		texturefile = "gfx\\interface\\frontend_chatpanel.tga"
		loadType = "FRONTEND"
	}





	spriteType = {
		name = "yearslider_leftbutton"
		texturefile = "gfx\\interface\\scrollbar_leftbutton.tga"
		noOfFrames = 4
		effectFile = "gfx\\FX\\buttonstate.fx"
		norefcount = yes
	}

	spriteType = {
		name = "yearslider_rightbutton"
		texturefile = "gfx\\interface\\scrollbar_rightbutton.tga"
		noOfFrames = 4
		effectFile = "gfx\\FX\\buttonstate.fx"
		norefcount = yes
	}

	spriteType = {
		name = "yearslider_slider"
		texturefile = "gfx\\interface\\scrollbar_slider.tga"
		noOfFrames = 4
		effectFile = "gfx\\FX\\buttonstate.fx"
		norefcount = yes
	}

	spriteType = {
		name = "yearslider_slider2"
		texturefile = "gfx\\interface\\scrollbar_slider_2.tga"
		noOfFrames = 4
		norefcount = yes
	}

	#### date selection widget

	
	spriteType = {
		name = "GFX_selectdate_bg"
		texturefile = "gfx\\interface\\selectdate_bg.tga"
		loadType = "FRONTEND"
	}
	spriteType = {
		name = "GFX_selectdate_yearup"
		texturefile = "gfx\\interface\\selectdate_yearup.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "FRONTEND"
	}

	spriteType = {
		name = "GFX_selectdate_yeardown"
		texturefile = "gfx\\interface\\selectdate_yeardown.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "FRONTEND"
	}

	spriteType = {
		name = "GFX_selectdate_monthup"
		texturefile = "gfx\\interface\\selectdate_monthup.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "FRONTEND"
	}

	spriteType = {
		name = "GFX_selectdate_monthdown"
		texturefile = "gfx\\interface\\selectdate_monthdown.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "FRONTEND"
	}

	spriteType = {
		name = "GFX_selectdate_dayup"
		texturefile = "gfx\\interface\\selectdate_dayup.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "FRONTEND"
	}

	spriteType = {
		name = "GFX_selectdate_daydown"
		texturefile = "gfx\\interface\\selectdate_daydown.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "FRONTEND"
	}

	spriteType = {
		name = "GFX_selectdate_bookmark"
		texturefile = "gfx\\interface\\selectdate_bookmark.tga"
		#effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "FRONTEND"
		noOfFrames = 4
		transparencecheck = yes
	}

#	textSpriteType = {
#		name = "GFX_selectdate_bookmark"
#		texturefile = "gfx\\interface\\selectdate_bookmark.tga"
#		noOfFrames = 4
#		loadType = "FRONTEND"
#	}

	######

	spriteType = {
		name = "GFX_selected_country_banner"
		texturefile = "gfx\\interface\\selected_country_banner.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "FRONTEND"
	}

	spriteType = {
		name = "GFX_difficulty"
		texturefile = "gfx\\interface\\difficulty.tga"
		loadType = "FRONTEND"
	}

	spriteType = {
		name = "GFX_horizontal_rule"
		texturefile = "gfx\\interface\\horizontal_rule.tga"
		loadType = "FRONTEND"
	}

	progressbartype = {
		name = "GFX_difficultybar"
		color = { 0.0 0.0 1.0 }
		colortwo = { 0.0 0.0 0.0 }
		size = { x = 118 y = 6 }
		effectFile = "gfx\\FX\\progress.fx"
	}


}