spriteTypes = {	

	spriteType = {
		name = "GFX_domesticpanel_bg"
		texturefile = "mod\\Imago Dei\\gfx\\interface\\domesticpanel_bg.tga"
		loadType = "INGAME"
		transparencecheck = yes
	}

	spriteType = {
		name = "GFX_domesticpanel_financial_bg"
		texturefile = "mod\\Imago Dei\\gfx\\interface\\domestic_financial_bg.tga"
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_great_men_exclusive_overlay"
		texturefile = "gfx\\interface\\great_men_exclusive_overlay.tga"
		loadType = "INGAME"
		transparencecheck = yes
	}

	spriteType = {
		name = "GFX_advisor_banner"
		texturefile = "gfx\\interface\\advisor_banner.tga"
		loadType = "INGAME"
	}



	spriteType = {
		name = "GFX_circle"
		texturefile = "gfx\\interface\\circle.tga"
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_domesticpanel_overlay"
		texturefile = "mod\\Imago Dei\\gfx\\interface\\domesticpanel_overlay.tga"
		loadType = "INGAME"
	}


	spriteType = {
		name = "GFX_tech_circle"
		texturefile = "gfx\\interface\\tech_level_circle.tga"
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_military_overview_banner"
		texturefile = "gfx\\interface\\military_info_banner.tga"
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_leader_banner"
		texturefile = "gfx\\interface\\leader_band.tga"
		loadType = "INGAME"
	}
	
	spriteType = {
		name = "GFX_leader_banner2"
		texturefile = "gfx\\interface\\leader_banner.tga"
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_shield_vatican"
		texturefile = "gfx\\interface\\shield_vatican.tga"
		#effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_shield_hre"
		texturefile = "gfx\\interface\\shield_hre.tga"
		#effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
	}

	textSpriteType = {
		name = "GFX_button_military_overview"
		texturefile = "gfx\\interface\\military_info_button.tga"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
	}

	

	spriteType = {
		name = "GFX_leader_types"
		texturefile = "gfx\\interface\\leader_types.tga"
		noOfFrames = 4
		loadType = "INGAME"
		norefcount = yes
	}


	spriteType = {
		name = "GFX_modifier_icons"
		texturefile = "mod\\Imago Dei\\gfx\\interface\\modifiers.tga"
		noOfFrames = 21
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_military_overview_frame"
		texturefile = "gfx\\interface\\military_info_frames.tga"
		noOfFrames = 1
		loadType = "INGAME"
		transparencecheck = yes
	}
	
	spriteType = {	
		name = "GFX_unit_types_strip_mil_view"
		texturefile = "gfx\\interface\\unit_types_strip.tga"
		noOfFrames = 8
		loadType = "INGAME"
		norefcount = yes
		effectFile = "gfx\\FX\\buttonstate.fx"
		transparencecheck = yes
		allwaystransparent = yes
	}

	spriteType = {
		name = "GFX_tab_overview"
		texturefile = "gfx\\interface\\tab_domestic_overview.tga"
		noOfFrames = 2
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_tab_leaders"
		texturefile = "gfx\\interface\\tab_domestic_leaders.tga"
		noOfFrames = 2
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_tab_overview_selected"
		texturefile = "gfx\\interface\\tab_domestic_overview_selected.tga"
		noOfFrames = 1
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_ideas"
		texturefile = "gfx\\interface\\ideas.tga"
		noOfFrames = 36
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
		norefcount = yes
	}

	spriteType = {
		name = "GFX_ideas_small"
		texturefile = "gfx\\interface\\ideas_small.tga"
		noOfFrames = 36
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_ideas_button"
		texturefile = "gfx\\interface\\ideas_button.tga"
		noOfFrames = 1
		loadType = "INGAME"
	}


	spriteType = {
		name = "GFX_tab_religion"
		texturefile = "gfx\\interface\\tab_domestic_religion.tga"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_tab_court"
		texturefile = "gfx\\interface\\tab_domestic_court.tga"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_tab_military"
		texturefile = "gfx\\interface\\tab_domestic_military.tga"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_tab_policies"
		texturefile = "gfx\\interface\\tab_domestic_policies.tga"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_tab_economy"
		texturefile = "gfx\\interface\\tab_domestic_economy.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 2
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_overview_bg"
		texturefile = "gfx\\interface\\domestic_overview_bg.tga"
		loadType = "INGAME"
		transparencecheck = yes
	}

	spriteType = {
		name = "GFX_icon_religion"
		texturefile = "mod\\Imago Dei\\gfx\\interface\\icon_religion.tga"
		noOfFrames = 22
###		loadType = "INGAME"
		norefcount = yes
	}

	spriteType = {
		name = "GFX_icon_religion_small"
		texturefile = "mod\\Imago Dei\\gfx\\interface\\icon_religion_small.tga"
		noOfFrames = 22
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_religion_bg"
		texturefile = "gfx\\interface\\domestic_religion_bg.tga"
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_illustration_religion_cathlic"
		texturefile = "mod\\Imago Dei\\gfx\\interface\\illustration_religion.tga"
		noOfFrames = 7
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_court_bg"
		texturefile = "gfx\\interface\\domestic_court_bg.tga"
		loadType = "INGAME"
		transparencecheck = yes
	}
	
	spriteType = {
		name = "GFX_scrollbar_limiter"
		texturefile = "gfx\\interface\\scrollbar_limiter.tga"
		noOfFrames = 2
		loadType = "INGAME"
	}

	spriteType = {
		name = "techslider_leftbutton"
		texturefile = "gfx\\interface\\scrollbar_leftbutton_type_2.tga"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
		norefcount = yes
	}


	spriteType = {
		name = "techslider_rightbutton"
		texturefile = "gfx\\interface\\scrollbar_rightbutton_type_2.tga"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
		norefcount = yes
	}

	corneredTileSpriteType = {
		name = "religionslider_background"
		size= {x =320 y = 32 }
		texturefile = "gfx\\interface\\scrollbar_sliderbackground.tga"
		borderSize = { x=16 y=16 }
		loadType = "INGAME"
	}

	corneredTileSpriteType = {
		name = "techslider_background"
		size= {x =320 y = 32 }
		texturefile = "gfx\\interface\\scrollbar_sliderbackground_3.tga"
		borderSize = { x=4 y=4 }
		loadType = "INGAME"
	}

	spriteType = {
		name = "religionslider_leftbutton"
		texturefile = "gfx\\interface\\scrollbar_leftbutton.tga"
		noOfFrames = 4
		loadType = "INGAME"
	}

	spriteType = {
		name = "religionslider_rightbutton"
		texturefile = "gfx\\interface\\scrollbar_rightbutton.tga"
		noOfFrames = 4
		loadType = "INGAME"
	}

	spriteType = {
		name = "religionslider_slider"
		texturefile = "gfx\\interface\\scrollbar_slider.tga"
		noOfFrames = 4
		loadType = "INGAME"
	}


	corneredTileSpriteType = {
		name = "slider_background"
		size= {x =24 y = 24 }
		texturefile = "gfx\\interface\\scrollbar_sliderbackground_2.tga"
		borderSize = { x=8 y=8 }
#		loadType = "INGAME"
	}

	corneredTileSpriteType = {
		name = "slider_nobackground"
		size= {x =24 y = 24 }
		texturefile = "gfx\\interface\\transparency.tga"
		borderSize = { x=8 y=8 }
#		loadType = "INGAME"
	}

	spriteType = {
		name = "slider_noslider"
		texturefile = "gfx\\interface\\transparency.tga"
		noOfFrames = 4
#		loadType = "INGAME"
	}



	spriteType = {
		name = "slider_slider"
		texturefile = "gfx\\interface\\scrollbar_slider_2.tga"
		noOfFrames = 4
#		loadType = "INGAME"
	}



	spriteType = {
		name = "slider_upbutton"
		texturefile = "gfx\\interface\\scrollbar_upbutton.tga"
		noOfFrames = 4
#		loadType = "INGAME"
		norefcount = yes
	}

	spriteType = {
		name = "slider_downbutton"
		texturefile = "gfx\\interface\\scrollbar_downbutton.tga"
		noOfFrames = 4
#		loadType = "INGAME"
		norefcount = yes
	}

	spriteType = {
		name = "GFX_vertical_divider"
		texturefile = "gfx\\interface\\divider_vertical.tga"
		noOfFrames = 1
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_unittype_icons"
		texturefile = "gfx\\interface\\unit_types.tga"
		noOfFrames = 1
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_greendots"
		texturefile = "gfx\\interface\\dots_green.tga"
		noOfFrames = 4
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_reddots"
		texturefile = "gfx\\interface\\dots_red.tga"
		noOfFrames = 4
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_greatmen"
		texturefile = "mod\\Imago Dei\\gfx\\interface\\great_men.tga"
		noOfFrames = 13
		loadType = "INGAME"
		norefcount = yes
		effectFile = "gfx\\FX\\buttonstate.fx"
	}

	spriteType = {
		name = "GFX_greatmen_button"
		texturefile = "mod\\Imago Dei\\gfx\\interface\\great_men.tga"
		noOfFrames = 13
		norefcount = yes
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_divider"
		texturefile = "gfx\\interface\\divider.tga"
		noOfFrames = 1
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_divider_type_2"
		texturefile = "gfx\\interface\\divider_type_2.tga"
		noOfFrames = 1
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_court_selection_frame"
		texturefile = "gfx\\interface\\court_selection_frame.tga"
		noOfFrames = 1
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_boost_button"
		texturefile = "gfx\\interface\\boost.tga"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
	}

	progressbartype = {
		name = "testbar"
		color = { 0.0 0.5 0.0 }
		colortwo = { 1.0 0.0 0.0 }
		size = { x = 92 y = 3 }
		effectFile = "gfx\\FX\\progress.fx"
		loadType = "INGAME"
	}

	progressbartype = {
		name = "traditionbar"
		color = { 0.0 0.5 0.0 }
		colortwo = { 1.0 0.0 0.0 }
		size = { x = 100 y = 3 }
		effectFile = "gfx\\FX\\progress.fx"
		loadType = "INGAME"
	}

	corneredTileSpriteType = {
		name = "investmentmentslider_background"
		size= {x =320 y = 16 }
		texturefile = "gfx\\interface\\scrollbar_sliderbackground.tga"
		borderSize = { x=16 y=16 }
		loadType = "INGAME"
	}

	spriteType = {
		name = "investmentmentslider_leftbutton"
		texturefile = "gfx\\interface\\scrollbar_leftbutton.tga"
		noOfFrames = 4
		loadType = "INGAME"
	}

	spriteType = {
		name = "investmentmentslider_rightbutton"
		texturefile = "gfx\\interface\\scrollbar_rightbutton.tga"
		noOfFrames = 4
		loadType = "INGAME"
	}

	spriteType = {
		name = "investmentmentslider_slider"
		texturefile = "gfx\\interface\\scrollbar_slider.tga"
		noOfFrames = 4
		loadType = "INGAME"
	}
	
}