spriteTypes = {

	textSpriteType = {
		name = "GFX_province_back_button"
		texturefile = "gfx\\interface\\backbutton.tga"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
		norefcount = yes
	}

	spriteType = {
		name = "GFX_provincepanel_bg"
		texturefile = "gfx\\interface\\province_bg.tga"
		loadType = "INGAME"
		norefcount = yes
		transparencecheck = yes
	}

	spriteType = {
		name = "GFX_moneyloan_frame"
		texturefile = "gfx\\interface\\moneyloan_frame.tga"
		loadType = "INGAME"
		norefcount = yes
	}

	spriteType = {
		name = "GFX_siege_indicator"
		texturefile = "gfx\\interface\\siege_indicator.tga"
		loadType = "INGAME"
		norefcount = yes
	}
	
	spriteType = {
		name = "GFX_strait"
		texturefile = "gfx\\interface\\strait.tga"
		loadType = "INGAME"
		norefcount = yes
	}

	spriteType = {
		name = "GFX_resource_icon"
		texturefile = "gfx\\interface\\resources.tga"
		noOfFrames = 20
		loadType = "INGAME"
		norefcount = yes
	}

	spriteType = {
		name = "GFX_cash_picture"
		texturefile = "gfx\\interface\\cash_picture.tga"
		noOfFrames = 1
		loadType = "INGAME"
		norefcount = yes
	}

	spriteType = {
		name = "GFX_diploconfirm_banner"
		texturefile = "gfx\\interface\\diploconfirm_banner.tga"
		noOfFrames = 1
		loadType = "INGAME"
		norefcount = yes
		transparencecheck = yes
	}

	spriteType = {
		name = "GFX_spies_banner"
		texturefile = "gfx\\interface\\spies_banner.tga"
		noOfFrames = 1
		loadType = "INGAME"
		norefcount = yes
		transparencecheck = yes
	}

	spriteType = {
		name = "GFX_diplomacy_bg"
		texturefile = "gfx\\interface\\diplomacy_bg.tga"
		noOfFrames = 1
		loadType = "INGAME"
		norefcount = yes
	}

	spriteType = {
		name = "GFX_colonization_bg"
		texturefile = "gfx\\interface\\colonization_bg.tga"
		noOfFrames = 1
		loadType = "INGAME"
		norefcount = yes
	}

	spriteType = {
		name = "GFX_frame_missionary"
		texturefile = "gfx\\interface\\frame_missionary.tga"
		noOfFrames = 1
		loadType = "INGAME"
		norefcount = yes
		transparencecheck = yes
	}

	spriteType = {
		name = "GFX_natives"
		texturefile = "gfx\\interface\\natives.tga"
		noOfFrames = 4
		loadType = "INGAME"
		norefcount = yes
	}

	spriteType = {
		name = "GFX_colony_sea"
		texturefile = "gfx\\interface\\colony_sea.tga"
		noOfFrames = 1GFX_colony_sea
		loadType = "INGAME"
		norefcount = yes
	}





	spriteType = {	
		name = "GFX_vertical_divider_type_2"	
		texturefile = "gfx\\interface\\divider_vertical_type_2.tga"
		noOfFrames = 1
		loadType = "INGAME"
		norefcount = yes
		transparencecheck = yes
	}

	spriteType = {	
		name = "GFX_COT_bg"
		texturefile = "gfx\\interface\\COT_bg.tga"
		noOfFrames = 1
		loadType = "INGAME"
		norefcount = yes
		transparencecheck = yes
	}

	spriteType = {	
		name = "GFX_spies_bg"
		texturefile = "gfx\\interface\\spies_bg.tga"
		noOfFrames = 1
		loadType = "INGAME"
		norefcount = yes
	}

	spriteType = {	
		name = "GFX_band_blue"
		texturefile = "gfx\\interface\\band_blue.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 1
		loadType = "INGAME"
		norefcount = yes
		transparencecheck = yes
	}

	spriteType = {	
		name = "GFX_band_green"
		texturefile = "gfx\\interface\\band_green.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
		noOfFrames = 1
		loadType = "INGAME"
		transparencecheck = yes
		norefcount = yes
	}

	spriteType = {	
		name = "GFX_unit_types_strip"
		texturefile = "gfx\\interface\\unit_types_strip.tga"
		noOfFrames = 8
		loadType = "INGAME"
		norefcount = yes
		effectFile = "gfx\\FX\\buttonstate.fx"
		transparencecheck = yes
	}

	spriteType = {	
		name = "GFX_building_overlay"
		texturefile = "gfx\\interface\\building_overlay.tga"
		noOfFrames = 4
		loadType = "INGAME"
		norefcount = yes
		transparencecheck = yes
	}



	spriteType = {	
		name = "GFX_building_bg"
		texturefile = "gfx\\interface\\building_bg.tga"
		noOfFrames = 1
		loadType = "INGAME"
		norefcount = yes
		transparencecheck = yes
	}


	spriteType = {	
		name = "GFX_build_navy_bg"
		texturefile = "gfx\\interface\\build_navy_bg.tga"
		noOfFrames = 1
		loadType = "INGAME"
		norefcount = yes
		transparencecheck = yes
	}

	spriteType = {	
		name = "GFX_build_army_bg"
		texturefile = "gfx\\interface\\build_army_bg.tga"
		noOfFrames = 1
		loadType = "INGAME"
		norefcount = yes
		transparencecheck = yes
	}

	spriteType = {	
		name = "GFX_build_buildings_bg"
		texturefile = "gfx\\interface\\build_buildings_bg.tga"
		noOfFrames = 1
		loadType = "INGAME"
		norefcount = yes
		transparencecheck = yes
	}

	textSpriteType = {
		name = "GFX_closebutton"
		texturefile = "gfx\\interface\\closebutton.tga"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
		norefcount = yes
	}

	textSpriteType = {
		name = "GFX_build_province_improvement"
		texturefile = "gfx\\interface\\button_province_improvement.tga"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
		norefcount = yes
	}

	textSpriteType = {
		name = "GFX_build_army"
		texturefile = "gfx\\interface\\button_army.tga"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
		norefcount = yes
	}

	textSpriteType = {
		name = "GFX_build_merc"
		texturefile = "gfx\\interface\\button_merc.tga"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
		norefcount = yes
	}

	textSpriteType = {
		name = "GFX_build_navy"
		texturefile = "gfx\\interface\\button_navy.tga"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
		norefcount = yes
	}

	textSpriteType = {
		name = "create_cot_gfx"
		texturefile = "gfx\\interface\\napoleon_interface\\build_cot.dds"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
		norefcount = yes
	}
	textSpriteType = {
		name = "destroy_cot_gfx"
		texturefile = "gfx\\interface\\napoleon_interface\\cancel_cot.dds"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
		norefcount = yes
	}

	spriteType = {	
		name = "GFX_building_latingfx"
		texturefile = "gfx\\interface\\buildings_latingfx.tga"
		noOfFrames = 23
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
		norefcount = yes
	}

	spriteType = {	
		name = "GFX_toggle"
		texturefile = "gfx\\interface\\toggle.tga"
		noOfFrames = 2
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
		norefcount = yes
	}

	spriteType = {	
		name = "GFX_building_easterngfx"
		texturefile = "gfx\\interface\\buildings_easterngfx.tga"
		noOfFrames = 23
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
	}

	spriteType = {	
		name = "GFX_building_muslimgfx"
		texturefile = "gfx\\interface\\buildings_muslimgfx.tga"
		noOfFrames = 23
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
	}

	spriteType = {	
		name = "GFX_building_indiangfx"
		texturefile = "gfx\\interface\\buildings_indiangfx.tga"
		noOfFrames = 23
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
	}

	spriteType = {	
		name = "GFX_building_chinesegfx"
		texturefile = "gfx\\interface\\buildings_chinesegfx.tga"
		noOfFrames = 23
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
	}

	spriteType = {	
		name = "GFX_building_africangfx"
		texturefile = "gfx\\interface\\buildings_africangfx.tga"
		noOfFrames = 23
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
	}

	spriteType = {	
		name = "GFX_building_northamericagfx"
		texturefile = "gfx\\interface\\buildings_northamericagfx.tga"
		noOfFrames = 23
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
	}

	spriteType = {	
		name = "GFX_building_southamericagfx"
		texturefile = "gfx\\interface\\buildings_southamericagfx.tga"
		noOfFrames = 23
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
	}
	
	spriteType = {	
		name = "GFX_move_capital"
		texturefile = "gfx\\interface\\napoleon_interface\\change_city.dds"
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
	}
	
	spriteType = {	
		name = "GFX_have_capital"
		texturefile = "gfx\\interface\\napoleon_interface\\change_city_capital.dds"
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
	}
	
}