spriteTypes = {

	spriteType = {
		name = "GFX_peace_bg"	
		texturefile = "gfx\\interface\\peace_bg.tga"
		loadType = "INGAME"
		transparencecheck = yes
	}

	spriteType = {
		name = "GFX_pre_peace_bg"	
		texturefile = "gfx\\interface\\pre_peace_bg.tga"
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_XXXXpeacetab"
		texturefile = "gfx\\interface\\peacetab.tga"
		noOfFrames = 2
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_plusbutton"
		texturefile = "gfx\\interface\\button_plus.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_minusbutton"
		texturefile = "gfx\\interface\\button_minus.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
		loadType = "INGAME"
	}

	#textSpriteType = {
	#	name = "GFX_peacetab"
	#	texturefile = "gfx\\interface\\peacetab.tga"
	#	noOfFrames = 4
	#	#effectFile = "gfx\\FX\\buttonstate.fx"
	#	loadType = "INGAME"
	#}

	spriteType = {
		name = "GFX_peacetab"
		texturefile = "gfx\\interface\\peacetab.tga"
		noOfFrames = 4
		#effectFile = "gfx\\FX\\buttonstate.fx"
		#norefcount = yes
	}

}