spriteTypes = {

	spriteType = {
		name = "GFX_combat_bg"	
		texturefile = "gfx\\interface\\combat_bg.tga"
		transparencecheck = yes
	}
	spriteType = {
		name = "GFX_fort_icon"	
		texturefile = "gfx\\interface\\fort_icon.tga"
	}

	
	spriteType = {
		name = "GFX_naval_combat_bg"	
		texturefile = "gfx\\interface\\naval_combat_bg.tga"
		transparencecheck = yes
	}

	spriteType = {
		name = "GFX_siege_bg"	
		texturefile = "gfx\\interface\\siege_bg.tga"
		transparencecheck = yes
	}

	spriteType = {
		name = "GFX_breach"	
		texturefile = "gfx\\interface\\breach.tga"
	}

	spriteType = {
		name = "GFX_assault"	
		texturefile = "gfx\\interface\\assault.tga"
	}

	spriteType = {
		name = "gfx_battlemodifiers"
		texturefile = "gfx\\interface\\battle_modifiers.tga"
		noOfFrames = 5
	}

	spriteType = {
		name = "gfx_counters"
		texturefile = "gfx\\interface\\unit_counter.tga"
		noOfFrames = 3
	}

	spriteType = {
		name = "gfx_siege_town"
		texturefile = "gfx\\interface\\siege_town.tga"
		noOfFrames = 8
	}

	progressbartype = {
		name = "moralebar"
		color = { 0.0 0.5 0.0 }
		colortwo = { 1.0 0.0 0.0 }
		size = { x = 130 y = 12 }
		effectFile = "gfx\\FX\\progress.fx"
	}

	spriteType = {
		name = "GFX_combatterrain_coniferous_forest"	
		texturefile = "gfx\\interface\\combat_terrain_coniferous.tga"
	}

	spriteType = {
		name = "GFX_combatterrain_decidious_forest"	
		texturefile = "gfx\\interface\\combat_terrain_decidious.tga"
	}
	
	spriteType = {
		name = "GFX_combatterrain_desert"	
		texturefile = "gfx\\interface\\combat_terrain_desert.tga"
	}
	
	spriteType = {
		name = "GFX_combatterrain_farmland"	
		texturefile = "gfx\\interface\\combat_terrain_farmland.tga"
	}
	
	spriteType = {
		name = "GFX_combatterrain_jungle"	
		texturefile = "gfx\\interface\\combat_terrain_jungle.tga"
	}
	
	spriteType = {
		name = "GFX_combatterrain_marsh"	
		texturefile = "gfx\\interface\\combat_terrain_marsh.tga"
	}

	spriteType = {
		name = "GFX_combatterrain_mountains"	
		texturefile = "gfx\\interface\\combat_terrain_mountains.tga"
	}
	
	spriteType = {
		name = "GFX_combatterrain_plains"	
		texturefile = "gfx\\interface\\combat_terrain_plains.tga"
	}
	
	spriteType = {
		name = "GFX_combatterrain_steppe"	
		texturefile = "gfx\\interface\\combat_terrain_steppe.tga"
	}

	spriteType = {
		name = "GFX_combatdivider"	
		texturefile = "gfx\\interface\\combat_divider.tga"
	}

	spriteType = {
		name = "GFX_attritionicon"	
		texturefile = "gfx\\interface\\attrition_icon.tga"
	}


}