spriteTypes = {
	corneredTileSpriteType = {
		name = "nudge_bg"
		size= {x=300 y=230 }		
		textureFile ="gfx\\interface\\transp_black.tga"
		borderSize = { x=8 y=8 }
	}

	spriteType = {
		name = "buttonCheckbox"
		textureFile = "gfx\\interface\\button_checkbox_default.tga"
		noOfFrames = 4
	}

	textSpriteType = {
		name = "tiny_button"
		texturefile = "gfx\\test\\tinybutton.tga"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
	}
}

