spriteTypes = {	

	spriteType = {
		name = "GFX_alerticons"
		texturefile = "gfx\\interface\\alerticons.tga"
		noOfFrames = 15
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_alerticon_banner"
		texturefile = "gfx\\interface\\alerticon_banner.tga"
		noOfFrames = 1
		loadType = "INGAME"
		transparencecheck = yes
	}
	
	
}