spriteTypes = {

	spriteType = {
		name = "GFX_papacy_bg"
		texturefile = "gfx\\interface\\vatican_bg.tga"
		loadType = "INGAME"
	}

	spriteType = {
		name = "GFX_cardinal_banner"
		texturefile = "gfx\\interface\\cardinal_banner.tga"
		loadType = "INGAME"
	}

}