spriteTypes = {

	spriteType = {
		name = "GFX_topbar_bg"
		texturefile = "gfx\\interface\\topbar_UL.tga"
		transparencecheck = yes
	}

	spriteType = {
		name = "GFX_topbar2_bg"
		texturefile = "gfx\\interface\\topbar.tga"
		transparencecheck = yes
	}



	spriteType = {
		name = "GFX_endgame"
		texturefile = "gfx\\interface\\endgame.tga"
	}



	spriteType = {
		name = "GFX_icon_gold"
		texturefile = "gfx\\interface\\icon_gold.tga"
	}

	spriteType = {
		name = "GFX_icon_stability"
		texturefile = "gfx\\interface\\icon_stability.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
	}

	spriteType = {
		name = "GFX_icon_manpower"
		texturefile = "gfx\\interface\\icon_manpower.tga"
	}






	spriteType = {
		name = "GFX_icon_missionary"
		texturefile = "gfx\\interface\\icon_envoy_missionary.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
	}

	spriteType = {
		name = "GFX_icon_settler"
		texturefile = "gfx\\interface\\icon_envoy_settler.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
	}

	spriteType = {
		name = "GFX_icon_diplomat"
		texturefile = "gfx\\interface\\icon_envoy_diplomat.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
	}

	spriteType = {
		name = "GFX_icon_merchant"
		texturefile = "gfx\\interface\\icon_envoy_merchant.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
	}

	spriteType = {
		name = "GFX_icon_spy"
		texturefile = "gfx\\interface\\icon_envoy_spy.tga"
		effectFile = "gfx\\FX\\buttonstate.fx"
	}




	spriteType = {
		name = "GFX_speed_indicator"
		texturefile = "gfx\\interface\\speed_indicator.tga"
		noOfFrames = 6
	}





	spriteType = {
		name = "GFX_button_pause"
		texturefile = "gfx\\interface\\button_pause.tga"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
	}

	spriteType = {
		name = "GFX_button_speedup"
		texturefile = "gfx\\interface\\button_speedup.tga"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
	}

	spriteType = {
		name = "GFX_button_speeddown"
		texturefile = "gfx\\interface\\button_speeddown.tga"
		noOfFrames = 1
		effectFile = "gfx\\FX\\buttonstate.fx"
	}




	
	maskedShieldType = {
		name = "thinshield"
		textureFile1 = "gfx\\interface\\shield_frame.tga"
		textureFile2 = "gfx\\interface\\shield_mask.tga"
		effectFile = "gfx\\FX\\maskedflag.fx"
	}
}