province_event = {
	
	id = 3071
	
	trigger = {
		owner = {
			NOT = { has_country_flag = NF_colony }
			religion_group = western_rite_christian
			}
		OR = {
			continent = north_america
			continent = south_america
			}
		is_colony = yes
		}
	
	mean_time_to_happen = {
		months= 120
		}
	
	title = "EVTNAME3071"# Natives Encountering our Colonies
	desc = "EVTDESC3071"
	
	option = {
		name = "EVTOPTA3071"# Kill the Savages
		ai_chance = { factor = 40 }
		owner = {
			set_country_flag = NF_colony
			set_country_flag = NF_ruthless
			}
		citysize = 200
		native_size = -3
		}
	option = {
		name = "EVTOPTB3071"# Trade with them.
		ai_chance = { factor = 20 }
		owner = {
			treasury = -50
			set_country_flag = NF_colony
			set_country_flag = NF_trader
			}
		base_tax = 1
		}
	option = {
		name = "EVTOPTC3071"# Understand their ways
		ai_chance = { factor = 20 }
		owner = {
			prestige = -0.02
			set_country_flag = NF_colony
			set_country_flag = NF_peacenik
			}
		}
	}


# Raids
province_event = {
	
	id = 3072
	
	trigger = {
		owner = { has_country_flag = NF_ruthless }
		is_colony = yes
		native_hostileness = 5
		NOT = { units_in_province = 1 }
		citysize = 200
		}
	
	mean_time_to_happen = {
		months= 300
		
		modifier = {
			factor = 0.95
			native_hostileness = 7
			}
		modifier = {
			factor = 0.85
			native_hostileness = 9
			}
		modifier = {
			factor = 0.95
			native_ferocity = 3
			}
		modifier = {
			factor = 0.95
			native_ferocity = 4
			}
		modifier = {
			factor = 0.95
			native_ferocity = 5
			}
		modifier = {
			factor = 1.15
			NOT = { native_ferocity = 3 }
			}
		modifier = {
			factor = 1.15
			NOT = { native_ferocity = 2 }
			}
		}
	
	title = "EVTNAME3072"
	desc = "EVTDESC3072"
	
	option = {
		name = "EVTOPTA3072"# Defend the settlement
		ai_chance = { factor = 60 }
		native_hostileness = 3
		native_ferocity = 2
		citysize = -50
		native_size = -3
		owner ={
			random_owned = {
				limit = { is_colony = yes }
				native_hostileness = 2
				native_ferocity = 1
				}
			}
		}
	option = {
		name = "EVTOPTB3072"# Abandon the settlement
		ai_chance = { factor = 40 }
		citysize = -150
		native_hostileness = 1
		native_ferocity = 1
		owner = {
			random_owned = {
				limit = { is_colony = yes }
				native_hostileness = 1
				}
			}
		}
	}


# The Introduction of new diseases and exploitation.
province_event = {
	
	id = 3073
	
	trigger = {
		owner = { has_country_flag = NF_ruthless }
		is_colony = yes
		NOT = { citysize = 200 }
		native_size = 5
		}
	
	mean_time_to_happen = {
		months= 240
		
		modifier = {
			factor = 0.8 
			NOT = { citysize = 150 }
			}
		modifier = {
			factor = 0.8
			any_neighbor_province = {
				is_colony = yes
				owned_by = THIS
				}
			}
		}
	
	title = "EVTNAME3073"
	desc = "EVTDESC3073"
	
	option = {
		name = "EVTOPTA3073"# Ignore their suffering
		ai_chance = { factor = 75 }
		native_size = -5
		owner = {
			random_owned = {
				limit = {
					is_colony = yes
					native_size = 2
					}
				native_size = -2
				}
			add_country_modifier = {
				name = "disregard_natives"
				duration = 50
				}
			}
		}
	option = {
		name = "EVTOPTB3073"# Attempt to assuage their pain
		ai_chance = { factor = 25 }
		owner = {
			treasury = -40
			add_country_modifier = {
				name = "aid_natives"
				duration = 50
				}
			}
		}
	}


# Increase control
province_event = {
	
	id = 3074
	
	trigger = {
		is_colony = yes
		owner = {
			has_country_flag = NF_ruthless
			mil = 5
			}
		any_neighbor_province = {
			owned_by = THIS 
			}
		}
	
	mean_time_to_happen = {
		months= 240
		
		modifier = {
			factor = 0.8
			owner = { mil = 6 }
			}
		modifier = {
			factor = 0.8
			owner = { colonial_governor = 4 }
			}
		modifier = {
			factor = 0.8
			owner = { colonial_governor = 5 }
			}
		modifier = {
			factor = 8.0
			owner = { num_of_cities = 30 }
			}
		modifier = {
			factor = 1.2
			owner = { NOT = { colonial_governor = 4 } }
			}
		modifier = {
			factor = 1.2
			owner = { NOT = { colonial_governor = 3 } }
			}
		}
	
	title = "EVTNAME3074"
	desc = "EVTDESC3074"
	
	option = {
		name = "EVTOPTA3074"# Expand colonial borders
		ai_chance = { factor = 75 }
		citysize = 200
		owner = {
			treasury = -30
			colonists = 1
			add_country_modifier = {
				name = "expand_colonial_territory"
				duration = 80
				}
			}
		}
	option = {
		name = "EVTOPTB3074"# It's too expensive
		ai_chance = { factor = 25 }
		citysize = 50
		owner = {
			add_country_modifier = {
				name = "restrict_colonial_expansion"
				duration = 80
				}
			}
		}
	}


# Lucrative trade
province_event = {
	
	id = 3075
	
	trigger = {
		owner = {
			has_country_flag = NF_trader
			trade_efficiency = 0.5
			}
		any_neighbor_province = {
			is_colony = yes
			owned_by = THIS
			}
		}
	
	mean_time_to_happen = {
		months= 240
		
		modifier = {
			factor = 0.9
			owner = { idea = national_trade_policy }
			}
		modifier = {
			factor = 0.9
			owner = { idea = merchant_adventures }
			}
		modifier = {
			factor = 1.1
			owner = { NOT = { idea = national_trade_policy } }
			}
		modifier = {
			factor = 1.1
			owner = { NOT = { idea = merchant_adventures } }
			}
		modifier = {
			factor = 0.95
			owner = { trade_efficiency = 0.6 }
			}
		modifier = {
			factor = 0.95
			owner = { trade_efficiency = 0.7 }
			}
		modifier = {
			factor = 0.95
			owner = { trade_efficiency = 0.8 }
			}
		modifier = {
			factor = 0.9
			owner = { stability = 2 }
			}
		modifier = {
			factor = 1.1
			owner = { NOT = { stability = -1 } }
			}
		modifier = {
			factor = 0.9
			owner = { advisor = trader }
			}
		modifier = {
			factor = 1.05
			owner = { NOT = { advisor = trader } }
			}
		modifier = {
			factor = 0.9
			owner = { trader = 5 }
			}
		modifier = {
			factor = 0.9
			owner = { trader = 6 }
			}
		}
	
	title = "EVTNAME3075"
	desc = "EVTDESC3075"
	
	option = {
		name = "EVTOPTA3075"# Put into the treasury
		ai_chance = { factor = 20 }
		owner = { treasury = 50 }
		}
	option = {
		name = "EVTOPTB3075"# Invest in merchants
		ai_chance = { factor = 50 }
		owner = {
			merchants = 1
			treasury = 10
			}
		}
	option = {
		name = "EVTOPTC3075"# Invest in trade technology
		ai_chance = { factor = 30 }
		owner = {
			add_country_modifier = {
				name = "trade_investment"
				duration = 300
				}
			}
		}
	}



# Disease
province_event = {
	
	id = 3076
	
	trigger = {
		owner = { has_country_flag = NF_trader }
		NOT = { citysize = 200 }
		is_colony = yes
		native_size = 5
		}
	
	mean_time_to_happen = {
		months= 240
		
		modifier = {
			factor = 0.8
			NOT = { citysize = 150 }
			}
		modifier = {
			factor = 0.8
			any_neighbor_province = {
				is_colony = yes
				owned_by = THIS 
				}
			}
		}
	
	title = "EVTNAME3076"
	desc = "EVTDESC3076"
	
	option = {
		name = "EVTOPTA3076"# Ignore their suffering
		ai_chance = { factor = 50 }
		native_size = -5
		owner = {
			random_owned = {
				limit = {
					is_colony = yes
					native_size = 2
					}
				native_size = -2
				}
			add_country_modifier = {
				name = "disregard_natives"
				duration = 50
				}
			}
		}
	option = {
		name = "EVTOPTB3076"# Alleviate
		ai_chance = { factor = 50 }
		owner = {
			treasury = -40
			add_country_modifier = {
				name = "aid_natives"
				duration = 50
				}
			}
		}
	}


# Attempt to convert the natives. (Protestantism)
province_event = {
	
	id = 3077
	
	trigger = {
		owner = {
			has_country_flag = NF_peacenik
			religion = protestant
			}
		NOT = { religion = protestant }
		is_colony = yes
		NOT = { native_hostileness = 4 }
		}
	
	mean_time_to_happen = {
		months= 240
		
		modifier = {
			factor = 0.9
			NOT = { native_hostileness = 3 }
			}
		modifier = {
			factor = 0.8
			NOT = { native_hostileness = 2 }
			}
		modifier = {
			factor = 0.95
			owner = { colonial_governor = 4 }
			}
		modifier = {
			factor = 0.95
			owner = { colonial_governor = 5 }
			}
		modifier = {
			factor = 0.95
			owner = { colonial_governor = 6 }
			}
		modifier = {
			factor = 1.05
			owner = { NOT = { colonial_governor = 4 } }
			}
		modifier = {
			factor = 1.05
			owner = { NOT = { colonial_governor = 3 } }
			}
		}
	
	title = "EVTNAME3077"
	desc = "EVTDESC3077"
	
	option = {
		name = "EVTOPTA3077"# Try to convet of all them
		ai_chance = { factor = 70 }
		native_hostileness = 2
		native_ferocity = 2
		owner = {
			random_owned = {
				limit = { is_colony = yes
				NOT = { religion = protestant }
					}
				religion = protestant
				}
			}
		}
	option = {
		name = "EVTOPTB3077"# Let them be
		ai_chance = { factor = 30 }
		native_hostileness = -2
		native_ferocity = -2
		}
	}


# Attempt to convert the natives. (Catholicism)
province_event = {
	
	id = 3078
	
	trigger = {
		owner = {
			has_country_flag = NF_peacenik
			religion = catholic
			}
		NOT = { religion = catholic }
		is_colony = yes
		NOT = { native_hostileness = 4 }
		}
	
	mean_time_to_happen = {
		months= 240
		
		modifier = {
			factor = 0.9
			NOT = { native_hostileness = 3 }
			}
		modifier = {
			factor = 0.8
			NOT = { native_hostileness = 2 }
			}
		modifier = {
			factor = 0.95
			owner = { colonial_governor = 4 }
			}
		modifier = {
			factor = 0.95
			owner = { colonial_governor = 5 }
			}
		modifier = {
			factor = 0.95
			owner = { colonial_governor = 6 }
			}
		modifier = {
			factor = 1.05
			owner = { NOT = { colonial_governor = 4 } }
			}
		modifier = {
			factor = 1.05
			owner = { NOT = { colonial_governor = 3 } }
			}
		}
	
	title = "EVTNAME3077"
	desc = "EVTDESC3077"
	
	option = {
		name = "EVTOPTA3077"
		ai_chance = { factor = 70 }# Convert
		native_hostileness = 3
		native_ferocity = 2
		owner = {
			random_owned = {
				limit = { is_colony = yes
					NOT = { religion = catholic }
					}
				religion = catholic
				}
			}
		}
	option = {
		name = "EVTOPTB3077"# Let them be.
		ai_chance = { factor = 30 }
		native_hostileness = -2
		native_ferocity = -2
		}
	}


# Spread of diseases as new colonies are established.
province_event = {
	
	id = 3079
	
	trigger = {
		owner = { has_country_flag = NF_peacenik }
		NOT = { citysize = 200 }
		is_colony = yes
		native_size = 5
		}
	
	mean_time_to_happen = {
		months= 240
		
		modifier = {
			factor = 0.8
			NOT = { citysize = 150 }
			}
		modifier = {
			factor = 0.8
			any_neighbor_province = {
				is_colony = yes
				owned_by = THIS 
				}
			}
		}
	
	title = "EVTNAME3076"
	desc = "EVTDESC3076"
	
	option = {
		name = "EVTOPTA3076"# Ignore their suffering
		ai_chance = { factor = 30 }
		native_size = -5
		owner = {
			random_owned = {
				limit = {
					is_colony = yes
					native_size = 2
					}
				native_size = -2
				}
			add_country_modifier = {
				name = "disregard_natives"
				duration = 50
				}
			}
		}
	option = {
		name = "EVTOPTB3076"# Alleviate
		ai_chance = { factor = 70 }
		owner = {
			treasury = -40
			add_country_modifier = {
				name = "aid_natives"
				duration = 50
				}
			}
		}
	}